Achieving fluid high-speed jet movement while maintaining precise collision detection against fast-moving missiles and enemy planes required extremely tight physics integration. Standard Unity collision layers caused detection misses at high velocity, and rendering dozens of simultaneous explosion particle systems caused severe GPU overdraw spikes on mobile hardware.
We replaced standard Rigidbody collision detection with continuous sweep tests along the jet's velocity vector each frame. Particle systems were consolidated into a single GPU-instanced explosion atlas, reducing overdraw by 70% and keeping the frame rate stable at 60 FPS even during peak multi-explosion sequences.
Loading...
Please Rotate Your Device
This game is best played in landscape mode. Please turn your device sideways.
Please Rotate Your Device
This screen is best viewed in portrait mode. Please turn your device upright.